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BROADNETS
2004
IEEE
15 years 10 months ago
Random Asynchronous Wakeup Protocol for Sensor Networks
This paper presents Random Asynchronous Wakeup (RAW), a power saving technique for sensor networks that reduces energy consumption without significantly affecting the latency or c...
Vamsi Paruchuri, Shivakumar Basavaraju, Arjan Durr...
MM
2009
ACM
144views Multimedia» more  MM 2009»
16 years 28 days ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
SIGECOM
2006
ACM
115views ECommerce» more  SIGECOM 2006»
16 years 11 days ago
Multi-attribute coalitional games
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...
Samuel Ieong, Yoav Shoham
FUNGAMES
2010
15 years 7 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
SRDS
2000
IEEE
15 years 10 months ago
Optimistic Virtual Synchrony
Group communication systems are powerful building blocks that facilitate the development of fault-tolerant distributed applications. Such systems generally run in an asynchronous ...
Jeremy B. Sussman, Idit Keidar, Keith Marzullo