Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
The Write-All problem for an asynchronous shared-memory system has the objective for the processes to update the contents of a set of shared registers, while minimizing the mber o...
From von Solms and Naccache's standpoint, constructing a practical and secure e-money system implies a proper regulation of its privacy level. Furthermore, when the system ben...
Abstract. At-most-once semantics is one of the standard models for object access in decentralized systems. Accessing an object, such as altering the state of the object by means of...
Sotiris Kentros, Aggelos Kiayias, Nicolas C. Nicol...