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FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
140
Voted
DIGRA
2005
Springer
15 years 12 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
STOC
2005
ACM
164views Algorithms» more  STOC 2005»
16 years 6 months ago
Cooperative asynchronous update of shared memory
The Write-All problem for an asynchronous shared-memory system has the objective for the processes to update the contents of a set of shared registers, while minimizing the mber o...
Bogdan S. Chlebus, Dariusz R. Kowalski
FC
1998
Springer
83views Cryptology» more  FC 1998»
15 years 10 months ago
Distributed Trustees and Revocability: A Framework for Internet Payment
From von Solms and Naccache's standpoint, constructing a practical and secure e-money system implies a proper regulation of its privacy level. Furthermore, when the system ben...
David M'Raïhi, David Pointcheval
SPAA
2009
ACM
16 years 3 months ago
At-most-once semantics in asynchronous shared memory
Abstract. At-most-once semantics is one of the standard models for object access in decentralized systems. Accessing an object, such as altering the state of the object by means of...
Sotiris Kentros, Aggelos Kiayias, Nicolas C. Nicol...