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AIIDE
2009
15 years 7 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
IPL
2002
95views more  IPL 2002»
15 years 6 months ago
On a game in directed graphs
Inspired by recent algorithms for electing a leader in a distributed system, we study the following game in a directed graph: each vertex selects one of its outgoing arcs (if any)...
Alan J. Hoffman, Kate Jenkins, Tim Roughgarden
SC
1992
ACM
15 years 10 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
ATAL
2008
Springer
15 years 8 months ago
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
ICMCS
2007
IEEE
255views Multimedia» more  ICMCS 2007»
16 years 24 days ago
Distributed Architecture for Large Scale Image-Based Search
In recent years, some computer vision algorithms such as SIFT (Scale Invariant Feature Transform) have been employed in image similarity match to perform image-based search applic...
Yu Zheng, Xing Xie, Wei-Ying Ma