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NOSSDAV
2004
Springer
15 years 11 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
SPIN
2004
Springer
15 years 11 months ago
Translation from Adapted UML to Promela for CORBA-Based Applications
Nowadays, many distributed applications take advantage of the transparent distributed object systems provided by CORBA middlewares. While greatly reduce the design and coding effo...
Jessica Chen, Hanmei Cui
EUROMICRO
2000
IEEE
15 years 10 months ago
A Coordination Architecture for Internet Groupwork
This paper discusses a group coordination architecture to support Internet-wide distributed collaboration in the context of legacy Internet protocols. Group coordination in distri...
Hans-Peter Dommel, J. J. Garcia-Luna-Aceves
KDD
2010
ACM
235views Data Mining» more  KDD 2010»
15 years 10 months ago
The topic-perspective model for social tagging systems
In this paper, we propose a new probabilistic generative model, called Topic-Perspective Model, for simulating the generation process of social annotations. Different from other g...
Caimei Lu, Xiaohua Hu, Xin Chen, Jung-ran Park, Ti...
CLUSTER
2004
IEEE
15 years 10 months ago
Hierarchical Bloom filter arrays (HBA): a novel, scalable metadata management system for large cluster-based storage
An efficient and distributed scheme for file mapping or file lookup scheme is critical in decentralizing metadata management within a group of metadata servers. This paper present...
Yifeng Zhu, Hong Jiang, Jun Wang