Recent advances in computing and communication have given rise to the computational grid notion. The core of this computing paradigm is the design of a system for drawing compute ...
In this paper, we propose a real-time communication scheme that can be used in general point-to-point real-time multicomputer systems with wormhole switching. Real-time communicat...
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Abstract. We present a framework for heterogeneous video multicasting, considering an active network in which active nodes can filter the video stream to satisfy different quality ...
Abstract. This paper presents the performance evaluation of five memory allocation strategies for the PerDiS Persistent Distributed Object store in the context of allocating two di...