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MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 2 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
138
Voted
LCN
2005
IEEE
15 years 7 months ago
Constructing Efficient Multi-hop Mesh Networks
The Wireless Channel-oriented Ad-hoc Multi-hop Broadband (W-CHAMB) is a new link layer protocol with the aim of being able to support Quality of Service (QoS) in multi-hop operati...
Rui Zhao, Bernhard Walke, Michael Einhaus
DAIS
2006
15 years 3 months ago
Mobile Process Description and Execution
Abstract. Mobile devices are increasingly aware of their respective locations and vicinity and tend to communicate rather loosely with each other; therefore asynchronous communicat...
Christian P. Kunze, Sonja Zaplata, Winfried Lamers...
INFOCOM
2002
IEEE
15 years 6 months ago
Adaptive Load Sharing for Network Processors
—A novel scheme for processing packets in a router is presented that provides load sharing among multiple network processors distributed within the router. It is complemented by ...
Lukas Kencl, Jean-Yves Le Boudec
WORDS
2005
IEEE
15 years 7 months ago
Virtual Networks in an Integrated Time-Triggered Architecture
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
Roman Obermaisser, Philipp Peti, Hermann Kopetz