This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Programmers and users of compute intensive scientific applications often do not want to (or even cannot) code load balancing and fault tolerance into their programs. The PBEAM syst...
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Networked virtual environments (NVE) refer to the category of distributed applications that allow a large number of distributed users to interact with one or more central servers i...