Sciweavers

1045 search results - page 50 / 209
» Distributed Interaction in Virtual Spaces
Sort
View
PRESENCE
2007
167views more  PRESENCE 2007»
15 years 2 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
UIST
2010
ACM
15 years 1 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko
128
Voted
SI3D
1995
ACM
15 years 7 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
164
Voted
IJCAI
2007
15 years 4 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
109
Voted
MASCOTS
2004
15 years 4 months ago
Performance Characterisation and Verification of JavaSpaces Based on Design of Experiments
In the ever increasing world of distributed systems, different middleware implementations can be compared qualitatively or quantitatively. Existing evaluation techniques are often...
Frederic Hancke, Tom Dhaene, Jan Broeckhove