Sciweavers

1045 search results - page 55 / 209
» Distributed Interaction in Virtual Spaces
Sort
View
130
Voted
ACMACE
2007
ACM
15 years 7 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
CHI
2002
ACM
16 years 3 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...
117
Voted
ACMACE
2005
ACM
15 years 5 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
121
Voted
CW
2004
IEEE
15 years 7 months ago
Creating Cyberworlds: Experiences in Computer Science Education
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
Mario Gutiérrez, Daniel Thalmann, Fré...
85
Voted
ICAT
2003
IEEE
15 years 8 months ago
SpaceSensor: Real-time Gesture Tracking for I-NEXT
In this paper, we propose a real-time gesture tracking technique for the personalized user interface exploiting non-contact 3D vision technique. We first separate a user of intere...
Dongpyo Hong, Woontack Woo