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102
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CORR
2010
Springer
160views Education» more  CORR 2010»
15 years 2 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
114
Voted
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
15 years 7 months ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester
129
Voted
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 6 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
120
Voted
CVPR
2005
IEEE
16 years 4 months ago
Localization in Urban Environments: Monocular Vision Compared to a Differential GPS Sensor
In this paper we present a method for computing the localization of a mobile robot with reference to a learning video sequence. The robot is first guided on a path by a human, whi...
Eric Royer, Maxime Lhuillier, Michel Dhome, Thierr...
CEC
2009
IEEE
15 years 9 months ago
Hyper-learning for population-based incremental learning in dynamic environments
— The population-based incremental learning (PBIL) algorithm is a combination of evolutionary optimization and competitive learning. Recently, the PBIL algorithm has been applied...
Shengxiang Yang, Hendrik Richter