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NETGAMES
2006
ACM
15 years 3 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
IDEAS
2003
IEEE
131views Database» more  IDEAS 2003»
15 years 3 months ago
Neighborhood Signatures for Searching P2P Networks
Overlay networks have received a lot of attention due to the recent wide-spread use of peer-to-peer (P2P) applications such as SETI, Napster, Gnutella, and Morpheus. Through repli...
Mei Li, Wang-Chien Lee, Anand Sivasubramaniam
SIGSOFT
2008
ACM
15 years 10 months ago
Deriving input syntactic structure from execution
Program input syntactic structure is essential for a wide range of applications such as test case generation, software debugging and network security. However, such important info...
Zhiqiang Lin, Xiangyu Zhang
VRML
2006
ACM
15 years 3 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
CN
2011
331views more  CN 2011»
14 years 4 months ago
P2P vs. IP multicast: Comparing approaches to IPTV streaming based on TV channel popularity
Already a popular application in the Internet, IPTV is becoming, among the service providers, a preferred alternative to conventional broadcasting technologies. Since many of the ...
Alex Bikfalvi, Jaime García-Reinoso, Iv&aac...