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NETGAMES
2006
ACM
15 years 7 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
109
Voted
CCGRID
2005
IEEE
15 years 7 months ago
Servicing range queries on multidimensional datasets with partial replicas
Partial replication is one type of optimization to speed up execution of queries submitted to large datasets. In partial replication, a portion of the dataset is extracted, re-org...
Li Weng, Ümit V. Çatalyürek, Tahs...
CW
2005
IEEE
15 years 7 months ago
Agent Models for Dynamic 3D Virtual Worlds
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
Mary Lou Maher, Kathryn Elizabeth Merrick
ICCV
2005
IEEE
15 years 7 months ago
Inference of Non-Overlapping Camera Network Topology by Measuring Statistical Dependence
We present an approach for inferring the topology of a camera network by measuring statistical dependence between observations in different cameras. Two cameras are considered con...
Kinh Tieu, Gerald Dalley, W. Eric L. Grimson
ICCV
2005
IEEE
15 years 7 months ago
Learning Models for Predicting Recognition Performance
This paper addresses one of the fundamental problems encountered in performance prediction for object recognition. In particular we address the problems related to estimation of s...
Rong Wang, Bir Bhanu