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NETGAMES
2006
ACM
15 years 5 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ACMACE
2005
ACM
15 years 5 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
PEWASUN
2005
ACM
15 years 5 months ago
Three-dimensional routing in underwater acoustic sensor networks
Underwater sensor networks will find applications in oceanographic data collection, pollution monitoring, offshore exploration, disaster prevention, assisted navigation, and tact...
Dario Pompili, Tommaso Melodia
ACMSE
2004
ACM
15 years 5 months ago
Mapping component specifications to Enterprise JavaBeans implementations
Component-based software development has become an important approach to building complex software systems. Much research focuses on component specification to achieve the advanta...
Yi Liu, H. Conrad Cunningham
DSN
2003
IEEE
15 years 5 months ago
From Crash Tolerance to Authenticated Byzantine Tolerance: A Structured Approach, the Cost and Benefits
Many fault-tolerant group communication middleware systems have been implemented assuming crash failure semantics. While this assumption is not unreasonable, it becomes hard to ju...
Dimane Mpoeleng, Paul D. Ezhilchelvan, Neil A. Spe...