Sciweavers

3795 search results - page 700 / 759
» Distributed Object Computing Platforms
Sort
View
129
Voted
AVI
2008
15 years 4 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
137
Voted
SAC
2008
ACM
15 years 1 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
130
Voted
JUCS
2010
109views more  JUCS 2010»
14 years 9 months ago
Semantics of Query-Driven Communication of Exact Values
: We address the question of how to communicate among distributed processes values such as real numbers, continuous functions and geometrical solids with arbitrary precision, yet e...
Michal Konecný, Amin Farjudian
129
Voted
COMPGEOM
2010
ACM
15 years 7 months ago
Finding shortest non-trivial cycles in directed graphs on surfaces
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Sergio Cabello, Éric Colin de Verdiè...
112
Voted
SIGGRAPH
1993
ACM
15 years 6 months ago
Interval methods for multi-point collisions between time-dependent curved surfaces
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...