We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
—Owing to the availability of low-cost and low-power CMOS cameras, Wireless Video Sensor Networks (WVSN) has recently become a reality. However video encoding is still a costly p...
Motivated to design a feasible optical network architecture for the future Internet, we address the question of scheduling (wavelength assignment) in an optical network. The key ch...
With the proliferation of inexpensive cameras and the availability of high-speed wired and wireless networks, systems of distributed cameras are becoming an enabling technology fo...
We consider distributed linearly constrained minimum variance (LCMV) beamforming in a wireless sensor network. Each node computes an LCMV beamformer with node-specific constraint...