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NETGAMES
2004
ACM
15 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICPPW
2002
IEEE
15 years 9 months ago
ARA - The Ant-Colony Based Routing Algorithm for MANETs
A mobile ad-hoc network (MANET) is a collection of mobile nodes which communicate over radio. These kind of networks are very flexible, thus they do not require any existing infr...
Mesut Günes, Udo Sorges, Imed Bouazizi
MOBIHOC
2005
ACM
16 years 4 months ago
Efficient geographic routing in multihop wireless networks
We propose a new link metric called normalized advance (NADV) for geographic routing in multihop wireless networks. NADV selects neighbors with the optimal trade-off between proxi...
Seungjoon Lee, Bobby Bhattacharjee, Suman Banerjee
DICS
2006
15 years 8 months ago
Algorithms for Failure Protection in Large IP-over-fiber and Wireless Ad Hoc Networks
We address failure location and restoration in both optical and wireless ad hoc networks. First, we show how Maximum Likelihood inference can improve failure location algorithms in...
Frederick Ducatelle, Luca Maria Gambardella, Macie...
ICC
2007
IEEE
144views Communications» more  ICC 2007»
15 years 11 months ago
Binary Repetition Codes and SPC Product Codes for Coded and Cooperative Diversity Systems
— A three stage network protocol that can achieve coded and cooperative diversity to improve network coverage is investigated. In Stage 1, a cyclic redundancy check code is used ...
Pavel Loskot, Norman C. Beaulieu