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MIDDLEWARE
2007
Springer
15 years 9 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
IPPS
2006
IEEE
15 years 9 months ago
A segment-based DSM supporting large shared object space
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Benny Wang-Leung Cheung, Cho-Li Wang
139
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SKG
2006
IEEE
15 years 9 months ago
Remote Memory Management and Prefetching Techniques for Jobs in Grid
Predominant resources for execution of any application are computational power and memory. On one side, computational power has grown many folds faster than memory capacity. On th...
S. Radha, S. Mary Saira Bhanu, N. P. Gopalan
IPPS
2005
IEEE
15 years 8 months ago
Message Passing for Linux Clusters with Gigabit Ethernet Mesh Connections
Multiple copper-based commodity Gigabit Ethernet (GigE) interconnects (adapters) on a single host can lead to Linux clusters with mesh/torus connections without using expensive sw...
Jie Chen, William A. Watson III, Robert Edwards, W...
BTW
2005
Springer
118views Database» more  BTW 2005»
15 years 8 months ago
The MINERVA Project: Database Selection in the Context of P2P Search
: This paper presents the MINERVA project that protoypes a distributed search engine based on P2P techniques. MINERVA is layered on top of a Chord-style overlay network and uses a ...
Matthias Bender, Sebastian Michel, Gerhard Weikum,...