Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Predominant resources for execution of any application are computational power and memory. On one side, computational power has grown many folds faster than memory capacity. On th...
Multiple copper-based commodity Gigabit Ethernet (GigE) interconnects (adapters) on a single host can lead to Linux clusters with mesh/torus connections without using expensive sw...
Jie Chen, William A. Watson III, Robert Edwards, W...
: This paper presents the MINERVA project that protoypes a distributed search engine based on P2P techniques. MINERVA is layered on top of a Chord-style overlay network and uses a ...
Matthias Bender, Sebastian Michel, Gerhard Weikum,...