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VRST
2004
ACM
15 years 10 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
ATAL
2003
Springer
15 years 10 months ago
A prototype multiAgent network security system
Distributed Internet-based attacks on computer systems are becoming more prevalent. These attacks usually employ some form of automation and involve the compromise of many systems...
Taraka Pedireddy, José M. Vidal
SRDS
2000
IEEE
15 years 9 months ago
Dynamic Node Management and Measure Estimation in a State-Driven Fault Injector
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...
ICDCS
1999
IEEE
15 years 9 months ago
Interpreting Stale Load Information
In this paper we examine the problem of balancing load in a large-scale distributed system when information about server loads may be stale. It is well known that sending each req...
Michael Dahlin
IPPS
1999
IEEE
15 years 9 months ago
High-Performance Knowledge Extraction from Data on PC-Based Networks of Workstations
The automatic construction of classi ers programs able to correctly classify data collected from the real world is one of the major problems in pattern recognition and in a wide ar...
Cosimo Anglano, Attilio Giordana, Giuseppe Lo Bell...