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RTCSA
2007
IEEE
15 years 6 months ago
MB++: An Integrated Architecture for Pervasive Computing and High-Performance Computing
MB++ is a system that caters to the dynamic needs of applications in a distributed, pervasive computing environment that has a wide variety of devices that act as producers and co...
David J. Lillethun, David Hilley, Seth Horrigan, U...
SI3D
2006
ACM
15 years 5 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
CCGRID
2009
IEEE
15 years 6 months ago
Modeling Job Lifespan Delays in Volunteer Computing Projects
Volunteer Computing (VC) projects harness the power of computers owned by volunteers across the Internet to perform hundreds of thousands of independent jobs. In VC projects, the ...
Trilce Estrada, Michela Taufer, Kevin Reed
ICPP
2008
IEEE
15 years 6 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
IAAI
2003
15 years 1 months ago
Transparent Grid Computing: A Knowledge-Based Approach
Grid computing provides key infrastructure for distributed problem solving in dynamic virtual organizations. It has been adopted by many scientific projects, and industrial intere...
Jim Blythe, Ewa Deelman, Yolanda Gil, Carl Kesselm...