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241views
15 years 1 months ago
Fast compositing for cluster-parallel rendering
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-nod...
Maxim Makhinya, Stefan Eilemann, Renato Pajarola
VCIP
2003
146views Communications» more  VCIP 2003»
15 years 1 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
HCI
2007
15 years 1 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
TOG
2008
124views more  TOG 2008»
14 years 11 months ago
Towards passive 6D reflectance field displays
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
CGF
2004
106views more  CGF 2004»
14 years 11 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...