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NOSSDAV
2005
Springer
15 years 10 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
SIGIR
2004
ACM
15 years 10 months ago
Knowing Where to Search: Personalized Search Strategies for Peers in P2P Networks
Optimizing and focusing search and results ranking in P2P networks becomes more and more important with the increasing size of these networks. Even though a few approaches have al...
Paul-Alexandru Chirita, Wolfgang Nejdl, Oana Scurt...
IPSN
2004
Springer
15 years 10 months ago
Entropy-based sensor selection heuristic for target localization
We propose an entropy-based sensor selection heuristic for localization. Given 1) a prior probability distribution of the target location, and 2) the locations and the sensing mod...
Hanbiao Wang, Kung Yao, Gregory J. Pottie, Deborah...
ISPA
2004
Springer
15 years 10 months ago
A Scalable Low Discrepancy Point Generator for Parallel Computing
The Monte Carlo (MC) method is a simple but effective way to perform simulations involving complicated or multivariate functions. The QuasiMonte Carlo (QMC) method is similar but...
Kwong-Ip Liu, Fred J. Hickernell
ICDCS
2003
IEEE
15 years 10 months ago
The Hash History Approach for Reconciling Mutual Inconsistency
We introduce the hash history mechanism for capturing dependencies among distributed replicas. Hash histories, consisting of a directed graph of version hashes, are independent of...
ByungHoon Kang, Robert Wilensky, John Kubiatowicz