Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
This paper describes the design and performance of IDES, a Java-based distributed simulation engine being developed at Sandia National Laboratories. The feasability of using Java ...
David M. Nicol, Michael M. Johnson, Ann S. Yoshimu...
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
P2P systems have witnessed phenomenal development in recent years. Evaluating and analyzing new and existing algorithms and techniques is a key issue for developers of P2P systems...
Tien Tuan Anh Dinh, Georgios K. Theodoropoulos, Ro...