Sciweavers

3 search results - page 1 / 1
» Distributed Texture Memory in a Multi-GPU Environment
Sort
View
42
Voted
CGF
2008
66views more  CGF 2008»
15 years 16 days ago
Distributed Texture Memory in a Multi-GPU Environment
Adam Moerschell, John D. Owens
102
Voted
CVPR
2006
IEEE
15 years 6 months ago
Fast Compact City Modeling for Navigation Pre-Visualization
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience dif...
Nico Cornelis, Kurt Cornelis, Luc J. Van Gool
116
Voted
IJCV
2008
242views more  IJCV 2008»
15 years 13 days ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...