How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...
Abstract. Multi-Agent Systems (MAS) architectures are gaining popularity over traditional ones for building open, distributed or evolving software. To formally define system archit...
We have been developing Rogue, an architecture that integrates high-level planning with a low-level executing robotic agent. Rogue is designed as the oce gofer task planner for X...
The notion of maintenance often appears in the AI literature in the context of agent behavior and planning. In this paper, we argue that earlier characterizations of the notion of...