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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PEWASUN
2004
ACM
15 years 9 months ago
A novel solution for achieving anonymity in wireless ad hoc networks
A mobile ad hoc network consists of mobile nodes that can move freely in an open environment. Communicating nodes in a wireless and mobile ad hoc network usually seek the help of ...
Azzedine Boukerche, Khalil El-Khatib, Li Xu, Larry...
118
Voted
PLDI
2004
ACM
15 years 9 months ago
Vectorization for SIMD architectures with alignment constraints
When vectorizing for SIMD architectures that are commonly employed by today’s multimedia extensions, one of the new challenges that arise is the handling of memory alignment. Pr...
Alexandre E. Eichenberger, Peng Wu, Kevin O'Brien
142
Voted
PLDI
2004
ACM
15 years 9 months ago
KISS: keep it simple and sequential
The design of concurrent programs is error-prone due to the interaction between concurrently executing threads. Traditional automated techniques for finding errors in concurrent ...
Shaz Qadeer, Dinghao Wu
PLDI
2004
ACM
15 years 9 months ago
Cloning-based context-sensitive pointer alias analysis using binary decision diagrams
This paper presents the first scalable context-sensitive, inclusionbased pointer alias analysis for Java programs. Our approach to context sensitivity is to create a clone of a m...
John Whaley, Monica S. Lam
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