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147
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ADBIS
1998
Springer
180views Database» more  ADBIS 1998»
15 years 8 months ago
Designing Persistence for Real-Time Distributed Object Systems
An implementation of persistent object store for real-time systems with strict processing time constraints is a challenging task, because many traditional database techniques, e.g....
Igor Nekrestyanov, Boris Novikov, Ekaterina Pavlov...
235
Voted
ICDE
2002
IEEE
161views Database» more  ICDE 2002»
16 years 5 months ago
Design and Implementation of a High-Performance Distributed Web Crawler
Broad web search engines as well as many more specialized search tools rely on web crawlers to acquire large collections of pages for indexing and analysis. Such a web crawler may...
Vladislav Shkapenyuk, Torsten Suel
126
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CHI
2004
ACM
16 years 4 months ago
A social proxy for distributed tasks: design and evaluation of a working prototype
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
199
Voted
AGS
2009
Springer
15 years 10 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
117
Voted
ICIP
2008
IEEE
15 years 10 months ago
Design and performance of a novel low-density parity-check code for distributed video coding
Low-density parity-check (LDPC) codes are nowadays one of the hottest topics in coding theory, notably due to their advantages in terms of bit error rate performance and low compl...
João Ascenso, Catarina Brites, Fernando Per...