As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...
We propose to use AdaBoost to efficiently learn classifiers over very large and possibly distributed data sets that cannot fit into main memory, as well as on-line learning wher...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
Partial Redundancy Elimination PRE is a general scheme for suppressing partial redundancies which encompasses traditional optimizations like loop invariant code motion and redun...