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115
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DSRT
2004
IEEE
15 years 6 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
138
Voted
GI
2008
Springer
15 years 3 months ago
A Novel Conceptual Model for Accessing Distributed Data and Applications, as well as Devices
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...
Lucia Terrenghi, Thomas Lang
120
Voted
KDD
1999
ACM
199views Data Mining» more  KDD 1999»
15 years 7 months ago
The Application of AdaBoost for Distributed, Scalable and On-Line Learning
We propose to use AdaBoost to efficiently learn classifiers over very large and possibly distributed data sets that cannot fit into main memory, as well as on-line learning wher...
Wei Fan, Salvatore J. Stolfo, Junxin Zhang
WSC
1997
15 years 4 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
125
Voted
PLDI
1995
ACM
15 years 6 months ago
Interprocedural Partial Redundancy Elimination and its Application to Distributed Memory Compilation
Partial Redundancy Elimination PRE is a general scheme for suppressing partial redundancies which encompasses traditional optimizations like loop invariant code motion and redun...
Gagan Agrawal, Joel H. Saltz, Raja Das