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NETGAMES
2005
ACM
15 years 12 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
ICRA
2003
IEEE
154views Robotics» more  ICRA 2003»
15 years 11 months ago
Scalability and schedulability in large, coordinated, distributed robot systems
— Multiple, independent robot platforms promise significant advantage with respect to robustness and flexibility. However, coordination between otherwise independent robots req...
John Sweeney, Huan Li, Roderic A. Grupen, Krithi R...
HPDC
2002
IEEE
15 years 11 months ago
Decoupling Computation and Data Scheduling in Distributed Data-Intensive Applications
In high energy physics, bioinformatics, and other disciplines, we encounter applications involving numerous, loosely coupled jobs that both access and generate large data sets. So...
Kavitha Ranganathan, Ian T. Foster
DAWAK
2006
Springer
15 years 10 months ago
Learning Classifiers from Distributed, Ontology-Extended Data Sources
Abstract. There is an urgent need for sound approaches to integrative and collaborative analysis of large, autonomous (and hence, inevitably semantically heterogeneous) data source...
Doina Caragea, Jun Zhang 0002, Jyotishman Pathak, ...
COMCOM
2002
86views more  COMCOM 2002»
15 years 6 months ago
The potential costs and benefits of long-term prefetching for content distribution
This paper examines the costs and potential benefits of long-term prefetching for content distribution. In traditional short-term prefetching, caches use recent access history to ...
Arun Venkataramani, Praveen Yalagandula, Ravi Kokk...