— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Graph cuts methods are at the core of many state-of-theart algorithms in computer vision due to their efficiency in computing globally optimal solutions. In this paper, we solve t...
Most existing DHT algorithms assume that all nodes have equal capabilities. This assumption has previously been shown to be untrue in real deployments, where the heterogeneity of ...
Andrew MacQuire, Andrew Brampton, Idris A. Rai, Ni...
Today’s multimedia environments are characterized by different stationary and a growing number of mobile devices, like PDAs or even mobile phones. To meet their requirements reg...
Michael Repplinger, Florian Winter, Marco Lohse, P...
We describe the integration of smart digital objects with Hebbian learning to create a distributed, real-time, scalable approach to adapting to a community's preferences. We ...
Thomas Lutkenhouse, Michael L. Nelson, Johan Bolle...