In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Social network systems on the Internet, such MySpace and LinkedIn, are growing in popularity around the world. The level of such activity is now comparable to that associated with...
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
Network protocols are typically designed and tested individually. In practice, however, applications use multiple protocols concurrently. This discrepancy can lead to failures fro...
Jung Il Choi, Maria A. Kazandjieva, Mayank Jain, P...
This work investigates personalized social search based on the user’s social relations – search results are re-ranked according to their relations with individuals in the user...
David Carmel, Naama Zwerdling, Ido Guy, Shila Ofek...