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127
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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
134
Voted
CIKM
2008
Springer
15 years 4 months ago
Topological analysis of an online social network for older adults
Social network systems on the Internet, such MySpace and LinkedIn, are growing in popularity around the world. The level of such activity is now comparable to that associated with...
Marcella Wilson, Charles K. Nicholas
178
Voted
MOBIHOC
2005
ACM
16 years 2 months ago
Power balanced coverage-time optimization for clustered wireless sensor networks
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
Tao Shu, Marwan Krunz, Sarma B. K. Vrudhula
120
Voted
SENSYS
2009
ACM
15 years 9 months ago
The case for a network protocol isolation layer
Network protocols are typically designed and tested individually. In practice, however, applications use multiple protocols concurrently. This discrepancy can lead to failures fro...
Jung Il Choi, Maria A. Kazandjieva, Mayank Jain, P...
113
Voted
CIKM
2009
Springer
15 years 9 months ago
Personalized social search based on the user's social network
This work investigates personalized social search based on the user’s social relations – search results are re-ranked according to their relations with individuals in the user...
David Carmel, Naama Zwerdling, Ido Guy, Shila Ofek...