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ICPP
2008
IEEE
15 years 9 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
1999
IEEE
15 years 7 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine
113
Voted
ICDCS
1997
IEEE
15 years 7 months ago
Load Profiling In Distributed Real-Time Systems
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...
Azer Bestavros
PPOPP
1990
ACM
15 years 7 months ago
Multi-Model Parallel Programming in Psyche
Many different parallel programming models, including lightweight processes that communicate with shared memory and heavyweight processes that communicate with messages, have been...
Michael L. Scott, Thomas J. LeBlanc, Brian D. Mars...
IPPS
2008
IEEE
15 years 9 months ago
A study of master-slave approaches to parallelize NSGA-II
Many of the optimization problems from the real world are multiobjective in nature, and the reference algorithm for multiobjective optimization is NSGA-II. Frequently, these probl...
Juan José Durillo, Antonio J. Nebro, Franci...