Parallel I/O is fast becoming a bottleneck to the research agendas of many users of extreme scale parallel computers. The principle cause of this is the concurrency explosion of hi...
Andrew Uselton, Mark Howison, Nicholas J. Wright, ...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
This paper argues that complex, embedded software agent systems are best constructed with parallel, layered architectures. These systems resemble Minskian Societies of Mind and Br...
— Developing applications for parallel and distributed systems is hard due to their nondeterministic nature; developing debugging tools for such systems and applications is even ...
Rashid Mehmood, Jon Crowcroft, Steven Hand, Steven...
This paper is an answer to the question: "What is unique and conceptually different about mobile computing?" The paper begins by describing a set of constraints intrinsi...