In this paper, we describe design motivations and experience with a visual language that treats the architecture of a reactive system as a composition of small, asynchronous softw...
We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, ...
In this paper, we develop a new language construct to address one of the pitfalls of parallel programming: precise handling of events across parallel components. The construct, te...
William Thies, Michal Karczmarek, Janis Sermulins,...
Since the advent of electronic computing, the processors’ clock speed has risen tremendously. Now that energy efficiency requirements have stopped that trend, the number of proc...
We do a case study of two different analysis techniques for studying the stochastic behavior of a randomized system/algorithms: (i) The first approach can be broadly termed as a ...