This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Nowadays, the use of clusters in research centers or industries is undeniable. Since few years, the usage of virtual machines (VM) offers more advanced resource management capabili...
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...