A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
Abstract. To solve problems that require far more memory than a single machine can supply, data can be swapped to disk in some manner, it can be compressed, and/or the memory of mu...
Previous work in multiagent coordination has addressed the challenge of planning in domains where agents must optimize a global goal, while satisfying local resource constraints. ...
Emma Bowring, Zhengyu Yin, Rob Zinkov, Milind Tamb...
This paper presents MADeM, a multi-modal agent decision making to provide virtual agents with socially acceptable decisions. We consider multi-modal decisions as those that are ab...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
We consider a scenario in which there are resources at or near nodes of a network, which are either static (e.g. fire stations, parking spots) or mobile (e.g. police cars). Over ...
Jie Gao, Leonidas J. Guibas, Nikola Milosavljevic,...