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» Distributed computation of virtual coordinates
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TOG
2008
124views more  TOG 2008»
14 years 11 months ago
Towards passive 6D reflectance field displays
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
116
Voted
SIGMETRICS
2011
ACM
191views Hardware» more  SIGMETRICS 2011»
14 years 2 months ago
Stability analysis of QCN: the averaging principle
Data Center Networks have recently caused much excitement in the industry and in the research community. They represent the convergence of networking, storage, computing and virtu...
Mohammad Alizadeh, Abdul Kabbani, Berk Atikoglu, B...
SIGCOMM
2005
ACM
15 years 5 months ago
Idle sense: an optimal access method for high throughput and fairness in rate diverse wireless LANs
We consider wireless LANs such as IEEE 802.11 operating in the unlicensed radio spectrum. While their nominal bit rates have increased considerably, the MAC layer remains practica...
Martin Heusse, Franck Rousseau, Romaric Guillier, ...
ECCV
2004
Springer
16 years 1 months ago
Camera Calibration from the Quasi-affine Invariance of Two Parallel Circles
Abstract. In this paper, a new camera calibration algorithm is proposed, which is from the quasi-affine invariance of two parallel circles. Two parallel circles here mean two circl...
Yihong Wu, Haijiang Zhu, Zhanyi Hu, Fuchao Wu
120
Voted
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
16 years 25 days ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...