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APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 5 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
GRAPHICSINTERFACE
2007
15 years 4 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
NDT
2010
15 years 1 months ago
Integration of Similar Location Based Services Proposed by Several Providers
Due to the fact that mobile devices are in widespread use, many applications including Location Based Services (LBS) had been involved to deliver relevant information to customers...
Roula Karam, Franck Favetta, Rima Kilany, Robert L...
CVPR
2011
IEEE
14 years 10 months ago
What You Saw is Not What You Get: Domain Adaptation Using Asymmetric Kernel Transforms
In real-world applications, “what you saw” during training is often not “what you get” during deployment: the distribution and even the type and dimensionality of features...
Brian Kulis, Kate Saenko, Trevor Darrell
CVPR
2007
IEEE
16 years 5 months ago
On the Blind Classification of Time Series
We propose a cord distance in the space of dynamical models that takes into account their dynamics, including transients, output maps and input distributions. In data analysis app...
Alessandro Bissacco, Stefano Soatto