Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
Due to the fact that mobile devices are in widespread use, many applications including Location Based Services (LBS) had been involved to deliver relevant information to customers...
Roula Karam, Franck Favetta, Rima Kilany, Robert L...
In real-world applications, “what you saw” during training is often not “what you get” during deployment: the distribution and even the type and dimensionality of features...
We propose a cord distance in the space of dynamical models that takes into account their dynamics, including transients, output maps and input distributions. In data analysis app...