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CHI
2002
ACM
16 years 4 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
SIGMOD
2009
ACM
177views Database» more  SIGMOD 2009»
16 years 4 months ago
ORDEN: outlier region detection and exploration in sensor networks
Sensor networks play a central role in applications that monitor variables in geographic areas such as the traffic volume on roads or the temperature in the environment. A key fea...
Conny Franke, Michael Gertz
ISBI
2007
IEEE
15 years 11 months ago
Design and Calibration of a Virtual Tomographic Reflection System
Virtual Tomographic Reflection (VTR) is a new augmented reality technique that allows users to view volumetric image data using an interaction paradigm based on medical ultrasoun...
Damion Shelton, Bing Wu, Roberta L. Klatzky, Georg...
IROS
2006
IEEE
108views Robotics» more  IROS 2006»
15 years 10 months ago
Basic Study on Sensory Aspects of a Master/Slave System for Force Telecommunication
– The advancement of multimedia services including audio/visual media has been rapid. The applications of cellular phones, in particular, have increased by using these technologi...
Masayuki Hara, Jian Huang, Young-Mi Jung, Tetsuro ...
ACMACE
2005
ACM
15 years 10 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...