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ACMACE
2005
ACM
15 years 10 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ATAL
2005
Springer
15 years 10 months ago
Fuzzy number approach to trust in coalition environment
General trust management model that we present is adapted for ad-hoc coalition environment, rather than for classic client-supplier relationship. The trust representation used in ...
Martin Rehák, Michal Pechoucek, Petr Benda
138
Voted
EUC
2005
Springer
15 years 10 months ago
An Integrated Scheme for Address Assignment and Service Location in Pervasive Environments
We propose an efficient scheme called CoReS (Configuration and Registration Scheme) that integrates address assignment and service location for ad hoc networks prevalent in pervasi...
Mijeom Kim, Mohan Kumar, Behrooz Shirazi
GRID
2005
Springer
15 years 10 months ago
ASKALON: a Grid application development and computing environment
— We present the ASKALON environment whose goal is to simplify the development and execution of workflow applications on the Grid. ASKALON is centered around a set of high-level...
Thomas Fahringer, Radu Prodan, Rubing Duan, France...
ISPA
2005
Springer
15 years 10 months ago
Proof of Service in a Hybrid P2P Environment
Abstract. In a hybrid peer-to-peer environment, clients can either directly download data from their server, or share data with each other. In order to create incentives for client...
Jun Li, Xun Kang