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NETGAMES
2006
ACM
16 years 25 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
CCGRID
2005
IEEE
16 years 15 days ago
A high performance configurable transport protocol for grid computing
− Grid computing infrastructures and applications are increasingly diverse, with networks ranging from very high bandwidth optical networks to wireless networks and applications ...
Xinran (Ryan) Wu, Andrew A. Chien, Matti A. Hiltun...
CLUSTER
2005
IEEE
16 years 15 days ago
A Generic Proxy Mechanism for Secure Middlebox Traversal
Firewalls/NATs have brought significant connectivity problems along with their benefits, causing many applications to break or become inefficient. Due to its bi-directional commun...
Se-Chang Son, Matthew Farrellee, Miron Livny
CVPR
2005
IEEE
16 years 15 days ago
The Distinctiveness, Detectability, and Robustness of Local Image Features
We introduce a new method that characterizes typical local image features (e.g., SIFT [9], phase feature [3]) in terms of their distinctiveness, detectability, and robustness to i...
Gustavo Carneiro, Allan D. Jepson
DSRT
2005
IEEE
16 years 15 days ago
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as lat...
David J. Roberts, Damien Marshall, Rob Aspin, S&ea...
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