Sciweavers

16128 search results - page 2676 / 3226
» Distributed network scheduling
Sort
View
ACMACE
2005
ACM
16 years 13 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MM
2005
ACM
121views Multimedia» more  MM 2005»
16 years 13 days ago
Impact of incentive mechanisms on quality of experience
Since entities participating in P2P networks are usually autonomous and therefore free to decide on their level of participation, mechanisms to resolve conflicts between individu...
Andrew Roczniak, Abdulmotaleb El-Saddik
CCS
2005
ACM
16 years 12 days ago
Countering DoS attacks with stateless multipath overlays
Indirection-based overlay networks (IONs) are a promising approach for countering distributed denial of service (DDoS) attacks. Such mechanisms are based on the assumption that at...
Angelos Stavrou, Angelos D. Keromytis
DSOM
2005
Springer
16 years 12 days ago
Decentralized Computation of Threshold Crossing Alerts
Threshold crossing alerts (TCAs) indicate to a management system that a management variable, associated with the state, performance or health of the network, has crossed a certain ...
Fetahi Wuhib, Mads Dam, Rolf Stadler, Alexander Cl...
HPCC
2005
Springer
16 years 12 days ago
Securing the MPLS Control Plane
— In an increasingly hostile environment, the need for security in network infrastructure is stronger than ever, especially for Multi-Protocol Label Switching (MPLS), widely used...
Francesco Palmieri, Ugo Fiore
« Prev « First page 2676 / 3226 Last » Next »