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TON
2010
157views more  TON 2010»
14 years 11 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
SOSP
2003
ACM
16 years 1 months ago
Capriccio: scalable threads for internet services
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
AINA
2006
IEEE
15 years 10 months ago
Autonomic Network-layer Multicast Service Towards Consistent Service Quality
In spite of significant work on real-time content distribution, providing consistent service quality across the Internet remains a challenge. Multicast applications further exace...
Björn Brynjúlfsson, Gísli Hj&aa...
ICMCS
2006
IEEE
92views Multimedia» more  ICMCS 2006»
15 years 10 months ago
A Case for Internet Streaming via Web Servers
Hosting Internet streaming services has its unique challenges. Aiming at making Internet streaming services be widely and easily adopted in practice, in this paper, we have design...
Songqing Chen, Bo Shen, Wai-tian Tan, Susie Wee, X...
WWW
2003
ACM
16 years 5 months ago
Evolving the Semantic Web with Mangrove
Despite numerous proposals for its creation, the semantic web has yet to achieve widespread adoption. Recently, some researchers have argued that participation in the semantic web...
Luke McDowell, Oren Etzioni, Steven D. Gribble, Al...