We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
In spite of significant work on real-time content distribution, providing consistent service quality across the Internet remains a challenge. Multicast applications further exace...
Hosting Internet streaming services has its unique challenges. Aiming at making Internet streaming services be widely and easily adopted in practice, in this paper, we have design...
Songqing Chen, Bo Shen, Wai-tian Tan, Susie Wee, X...
Despite numerous proposals for its creation, the semantic web has yet to achieve widespread adoption. Recently, some researchers have argued that participation in the semantic web...
Luke McDowell, Oren Etzioni, Steven D. Gribble, Al...