Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave di erently due to position-dependent inputs. All...
We present an application of the analytical inductive programming system Igor to learning sets of recursive rules from positive experience. We propose that this approach can be us...
Communicating finite state machines (CFSMs) represent processes which communicate by asynchronous exchanges of messages via FIFO channels. Their major impact has been in character...
Sensitive data are increasingly available on-line through the Web and other distributed protocols. This heightens the need to carefully control access to data. Control means not o...
Kathi Fisler, Shriram Krishnamurthi, Leo A. Meyero...