Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
We present Tigris, a high-performance computation and I/O substrate for clusters of workstations that is implemented entirely in Java. Tigris automatically balances resource load a...
Abstract. It is often the case at runtime that variables and registers in programs are "quasi-invariant," i.e., the distribution of the values they take on is very skewed...
Self-assembling multi-robot systems can, in theory, overcome the physical limitations of individual robots by connecting to each other to form particular physical structures (morph...
Rehan O'Grady, Anders Lyhne Christensen, Marco Dor...