Sciweavers

1121 search results - page 117 / 225
» Distributed server replication in large scale networks
Sort
View
ICNP
2002
IEEE
15 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
MOBIHOC
2007
ACM
15 years 9 months ago
Capacity of a wireless ad hoc network with infrastructure
In this paper we study the capacity of wireless ad hoc networks with infrastructure support of an overlay of wired base stations. Such a network architecture is often referred to ...
Benyuan Liu, Patrick Thiran, Donald F. Towsley
ERCIMDL
2009
Springer
138views Education» more  ERCIMDL 2009»
14 years 7 months ago
A Hybrid Distributed Architecture for Indexing
This paper presents a hybrid scavenger grid as an underlying hardware architecture for search services within digital libraries. The hybrid scavenger grid consists of both dedicate...
Ndapandula Nakashole, Hussein Suleman
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 3 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
HPDC
1998
IEEE
15 years 2 months ago
The NetLogger Methodology for High Performance Distributed Systems Performance Analysis
We describe a methodology that enables the real-time diagnosis of performance problems in complex high-performance distributed systems. The methodology includes tools for generati...
Brian Tierney, William E. Johnston, Brian Crowley,...