Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
In this paper we study the capacity of wireless ad hoc networks with infrastructure support of an overlay of wired base stations. Such a network architecture is often referred to ...
This paper presents a hybrid scavenger grid as an underlying hardware architecture for search services within digital libraries. The hybrid scavenger grid consists of both dedicate...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
We describe a methodology that enables the real-time diagnosis of performance problems in complex high-performance distributed systems. The methodology includes tools for generati...
Brian Tierney, William E. Johnston, Brian Crowley,...