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» Distributed synthesis of real-time computer systems
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ECCV
2006
Springer
16 years 7 months ago
Non Linear Temporal Textures Synthesis: A Monte Carlo Approach
In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
Andrea Masiero, Alessandro Chiuso
141
Voted
CCGRID
2006
IEEE
15 years 11 months ago
Network Bandwidth Predictor (NBP): A System for Online Network performance Forecasting
The applicability of network-based computing depends on the availability of the underlying network bandwidth. However, network resources are shared and the available network bandw...
Alaknantha Eswaradass, Xian-He Sun, Ming Wu
168
Voted
ATAL
2005
Springer
15 years 11 months ago
Protocol synthesis with dialogue structure theory
Inspired by computational linguistic approaches to annotate the structures that occur in human dialogue, this paper describes a technique which encodes these structures as transfo...
Jarred McGinnis, David Robertson, Christopher Walt...
ATAL
2008
Springer
15 years 7 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
139
Voted
PODC
2009
ACM
16 years 5 months ago
Tight bounds for clock synchronization
d Abstract] Christoph Lenzen Computer Engineering and Networks Laboratory (TIK) ETH Zurich, 8092 Zurich, Switzerland lenzen@tik.ee.ethz.ch Thomas Locher Computer Engineering and N...
Christoph Lenzen, Thomas Locher, Roger Wattenhofer