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MOBICOM
2003
ACM
16 years 2 days ago
Manycast: exploring the space between anycast and multicast in ad hoc networks
The characteristics of ad hoc networks naturally encourage the deployment of distributed services. Although current networks implement group communication methods, they do not sup...
Casey Carter, Seung Yi, Prashant Ratanchandani, Ro...
NETGAMES
2006
ACM
16 years 23 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
JSSPP
2007
Springer
16 years 29 days ago
A Job Self-scheduling Policy for HPC Infrastructures
The number of distributed high performance computing architectures has increased exponentially these last years. Thus, systems composed by several computational resources provided ...
Francesc Guim, Julita Corbalán
KBSE
2005
IEEE
16 years 12 days ago
Clearwater: extensible, flexible, modular code generation
Distributed applications typically interact with a number of heterogeneous and autonomous components that evolve independently. Methodical development of such applications can ben...
Galen S. Swint, Calton Pu, Gueyoung Jung, Wenchang...
IPPS
1999
IEEE
15 years 11 months ago
Process Networks as a High-Level Notation for Metacomputing
Abstract. Our work involves the development of a prototype Geographical Information System GIS as an example of the use of process networks as a well-de ned high-level semantic mod...
Darren Webb, Andrew L. Wendelborn, Kevin Maciunas