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» Division for Foundation of Software
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87
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CHI
2004
ACM
16 years 2 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
SIES
2007
IEEE
15 years 8 months ago
Distinguishing Environment and System in Coloured Petri Net Models of Reactive Systems
— This paper introduces and formally defines the environment-and-system-partitioned property for behavioral models of reactive systems expressed in the formal modeling language ...
Simon Tjell
WSC
1997
15 years 3 months ago
The Visual Simulation Environment Technology Transfer
This paper describes how the Visual Simulation Environment (VSE) technology has been transferred into a commercial product. The VSE has been created under research funding, primar...
Osman Balci, Anders I. Bertelrud, Chuck M. Esterbr...
125
Voted
FOIKS
2004
Springer
15 years 7 months ago
Abstract State Machines: An Overview of the Project
State Machines: An Overview of the Project Yuri Gurevich Microsoft Research, One Microsoft Way, Redmond, WA 98052 November 2003 This is an extended abstract of an invited talk at ...
Yuri Gurevich
96
Voted
JCIT
2008
102views more  JCIT 2008»
15 years 1 months ago
Architectural Patterns for Finding your
The paper discusses the innovative patterns such as subtraction, multiplication, division, task unification and attribute dependency change for evaluating the software architectur...
N. Sankar Ram, Paul Rodrigues