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AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ATAL
2005
Springer
15 years 3 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
15 years 4 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...
IROS
2007
IEEE
144views Robotics» more  IROS 2007»
15 years 4 months ago
Bipedal walking on rough terrain using manifold control
— This paper presents an algorithm for adapting periodic behavior to gradual shifts in task parameters. Since learning optimal control in high dimensional domains is subject to t...
Tom Erez, William D. Smart
IROS
2007
IEEE
100views Robotics» more  IROS 2007»
15 years 4 months ago
Incremental behavior acquisition based on reliability of observed behavior recognition
— We propose a novel approach for acquisition and development of behaviors through observation in multi-agent environment. Observed behaviors of others give fruitful hints for a ...
Tomoki Nishi, Yasutake Takahashi, Minoru Asada