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FPLAY
2008
14 years 11 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
GECCO
2009
Springer
204views Optimization» more  GECCO 2009»
15 years 2 months ago
Combined structure and motion extraction from visual data using evolutionary active learning
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
BMCBI
2007
194views more  BMCBI 2007»
14 years 10 months ago
Kernel-imbedded Gaussian processes for disease classification using microarray gene expression data
Background: Designing appropriate machine learning methods for identifying genes that have a significant discriminating power for disease outcomes has become more and more importa...
Xin Zhao, Leo Wang-Kit Cheung
MEDES
2009
ACM
15 years 4 months ago
Integrated service engineering workbench: service engineering for digital ecosystems
The evolution of service-oriented architectures towards digital ecosystems comprehends a number of challenges. According to Papazoglou et al., one challenge is to develop services...
Gregor Scheithauer, Konrad Voigt, Veli Bicer, Matt...
MSR
2006
ACM
15 years 3 months ago
Concern based mining of heterogeneous software repositories
In the current trend of software engineering, software systems are viewed as clusters of overlapping structures representing various concerns, covering heterogeneous artifacts lik...
Imed Hammouda, Kai Koskimies